Past 2 weeks, I spent a lot of time trying to make Google Play Services library work in my LibGDX project. Even though the process is simple there are a few pit falls from which it might take some days to recover, like what happened to me. So I will outline the steps here to implement Google Play Services with minimum number of errors. (I’m not saying there won’t be any errors because LibGDX and Google updates stuff a lot)
Importing the Project
As we have succesfully created a sample project using the LibGDX setup app, let’s start working on it. We’re going to import the project into IntelliJ Idea. You can also use Eclipse instead but the recommended tool is IntelliJ. You’re supposed to have properly setup the development environment before importing the project.
The long awaited Godot v2.1 has been finally put to Beta testing.
Visit https://godotengine.org/download and download the beta version.
Godot is a fastly growing, feature-rich game engine that has in-built editor. I’ll someday post tutorials about this beautiful engine that swept me off my feet the day I used it. I had even developed a small project with this and I’ll post about it in the coming days. Right now I’m a bit busy with some LibGDX projects, not able to get in touch with the beta. I can’t wait to put my hands on the enhanced Godot.
Please note that this is a beta version and it may not be of production quality. You can try it out and report bugs if possible.
Creating your first project
Sorry for this delayed update. I got caught in a frenzy the past two weeks. Anyway let’s get on with our tutorials, shall we?
Alright! Now that you have set up all the required software to start making games using LibGDX, let’s continue by creating a new project and import it into IntelliJ IDEA.
To get your code running you need to properly configure your development tools. And that’s one rough road. But once you setup your environment correctly, the successive projects will be easy to deploy. In this part, I will explain how to properly setup your development environment.
Here are the prerequisites for working with LibGDX:
LibGDX is a cross-platform game/application development framework. The codes are written in Java. Since it is Java based, it can be run in Windows, Linux and Mac OS X. You can deploy the final application in Windows, Linux, Mac OS X, Android, Blackberry, iOS, and HTML5. LibGdx development environment is really simple and since it is not a game engine per se, the applications developed are really light weight as well. That is the biggest advantage of LibGDX over others when you want to make simple 2D games.
Video games is being conquering our social life for some decades now. It had one of the fastest evolution in technological world. I don’t think people want to hear the history of it, which is repeatedly mentioned everywhere on and on. But with the advent of Microsoft first and smart phones later, video games have now reached an epic peak. So is the heap of new people who want to make games.
Most of the developers are self-made people who relied on online tutorials and experiments. I’m trying to help the newbie developers who want to learn about the hard parts of game development in a simple way. So basically this is a tutorial site, where you can see tutorials about making games using engines like LibGDX and Unity3D.
I’ll try to share here as much information as I can about making games and other games related stuff. I know this isn’t a cool intro but anyway welcome to the blog!