LibGDX Tutorial – Part 2

Environment Setup

To get your code running you need to properly configure your development tools. And that’s one rough road. But once you setup your environment correctly, the successive projects will be easy to deploy. In this part, I will explain how to properly setup your development environment.

Here are the prerequisites for working with LibGDX:

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LibGDX Tutorial – Part 1

LibGDX is a cross-platform game/application development framework. The codes are written in Java. Since it is Java based, it can be run in Windows, Linux and Mac OS X. You can deploy the final application in Windows, Linux, Mac OS X, Android, Blackberry, iOS, and HTML5. LibGdx development environment is really simple and since it is not a game engine per se, the applications developed are really light weight as well. That is the biggest advantage of LibGDX over others when you want to make simple 2D games.

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Let’s start here

Video games is being conquering our social life for some decades now. It had one of the fastest evolution in technological world. I don’t think people want to hear the history of it, which is repeatedly mentioned everywhere on and on. But with the advent of Microsoft first and smart phones later, video games have now reached an epic peak. So is the heap of new people who want to make games.

Most of the developers are self-made people who relied on online tutorials and experiments. I’m trying to help the newbie developers who want to learn about the hard parts of game development in a simple way. So basically this is a tutorial site, where you can see tutorials about making games using engines like LibGDX and Unity3D.

I’ll try to share here as much information as I can about making games and other games related stuff. I know this isn’t a cool intro but anyway welcome to the blog!